Spell
NormalAbyss Script - Opening Ceremony
Archetype:
Abyss Actor
View:
3630
Gain 500 LP for each "Abyss Actor" monster you control. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can draw until you have 5 cards in your hand. You can only use each effect of "Abyss Script - Opening Ceremony" once per turn.
Abyss Script - Opening Ceremony — Power Evaluation
Final Score: 39 ± 8 · Confidence: Medium
- Intrinsic: 38 · Deck: 43 · Meta: provisional
- Primary role: Utility / no clear role (default) · Secondary: Recovery/Recursion
Why it scores here
Opening Ceremony converts into LP (500 per face-up Abyss Actor you control) and, only when a Set copy is destroyed by an opponent's card effect and you control a face-up Abyss Actor Pendulum in the Extra Deck, a draw to 5. Its ATK-free, body-free design earns nothing on material or board conversion, and combo data is empty, so no board-building claim is credited. The strong deck presence (213 decks, 1.19 copies average, near-universal partner overlap) confirms a reliable staple slot inside the Abyss Actor shell, but it is not treated as proof of power, and the archetype-locked draw condition caps the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Runs in every one of the 213 sampled decks at about one copy, but no searcher or starter route is recorded in combos (verified deck stat; combos empty, so route quality is inferred) (verified). |
| Combo & Conversion | 20 | Text gives only LP gain and a conditional draw, with no board-building or extender effect and zero recorded combo appearances (verified text; combos empty) (verified). |
| Resource Economy | 45 | The draw-to-5 is a real card-advantage refill, but it fires only on opponent-caused destruction of a Set copy with an archetype condition met (verified text; trigger frequency inferred) (inferred). |
| Effect & Interaction | 15 | The card has no negation, removal or hand-trap reach of its own; it only rewards the opponent destroying it (verified text) (verified). |
| Material Utility | 0 | It is a Spell and provides no material, level, attribute or name value (verified card type) (verified). |
| Resilience & Flexibility | 35 | Its only upside depends on being destroyed face-down, and the draw needs a specific Extra Deck monster that the opponent can also affect (inferred from text) (inferred). |
| Deck-Building Efficiency | 55 | Single-copy staple with no garnet or lock restriction, but the draw clause pulls it toward the Abyss Actor shell (verified deck stat; restriction inferred) (inferred). |
Calculation
Weight profile: 0.7 Utility (default) + 0.3 Recovery/Recursion. Intrinsic ≈ 38, Deck ≈ 43, Meta = provisional. Modifiers: Archetype-locked conditional (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Included in every sampled Abyss Actor deck at about one copy, so it is a consistent staple slot
- LP gain scales with the number of Abyss Actor monsters on board
- Conditional draw-to-5 gives a refill when an opponent destroys the Set copy
Weaknesses
- No searcher or starter route is recorded, and combos show zero appearances
- Scores nothing on material, board conversion or interaction
- Draw clause only triggers on opponent-caused destruction of a Set copy and needs an Abyss Actor Pendulum in the Extra Deck
Counters / choke points
- Opponent effects that banish, bounce or otherwise remove the Set copy without destroying it (inferred from the destruction trigger)
- Opponent interaction that makes you unable to reach the Extra Deck Pendulum condition (inferred)
Best use
Utility staple: LP gain plus a conditional refill in the Abyss Actor shell. Decks: Abyss Actor. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: 500 LP per face-up Abyss Actor monster you control; Card text: destruction by opponent card effect plus Extra Deck Pendulum condition enables draw to 5; Card text: each effect once per turn; Decks: 213 of 213 sampled decks run it, average 1.19 copies, 13 archetype ids in one family
- Observed: Gameplay split: 62.4% type 7, 24.4% type 4, 11.3% type 6; Usage statistics: 85.7% inclusion in Abyss Actor archetype at 1 typical copy
- Inferred: Destruction trigger is real but situational in practice (no combo data); Single-copy staple with no searcher route; accessibility rests on being in the deck, not on a search; Archetype-locked draw limits value outside Abyss Actor
- Data gaps: no combos supplied, so combo conversion and starter/searched evidence rest on text only no banlist token, assumed 3 copies (unlimited) no ruling data for the Set-card destruction trigger timing 13 archetype ids share one name, so distinct-archetype breadth is overstated






